3D CHARACTER MODELING AND ANIMATION AT THE FACULTY OF TECHNICAL SCIENCES IN NOVI SAD
Branislav Popović
Fakultet tehničkih nauka, Novi Sad
Miroslav Dimitrijević
Fakultet tehničkih nauka, Novi Sad
Keywords:
Computer graphics, 3D modeling, Character animation, Rigging
Abstract
This paper presents a detailed description of the procedure of modeling and animation of 3D characters, using 3ds Max software package, as one of the most used tools in the area of engineering animation that incorporates modeling, animation and rendering. Application areas are listed, with special reference to applications in medicine, industry, Web-based and Text-ToSpeech applications. The process of modeling and animation is illustrated by examples of the student’s final graduate-master thesis at the Faculty of Technical Sciences in Novi Sad, Department for Graphic Engineering and Design. The paper clarifies the concepts and defines the procedures that provide a high quality, realistic, effective, intuitive, aesthetically pleasing and easy to understand view of the final result. Future directions for development are also identified.